Friday, March 31, 2017

Icarus Superhuman

If I had superhuman powers, who would I be?  Well, since I'm hard-wired to give a crap, I'd make the best go I could at being a super hero.  Of course, the world has such a love-hate relationship with heroes, that would go over just so awesomely well.  But, I'd try anyway.  So, here is who I might be, if I was a Savage Worlds Supers character.

Hortensia Mihaela Quinones

Background & Origin:  She is a native of Belgium, in the northern region, where Dutch is the native language, and French is spoken by almost everyone (Belgium has three official languages - Dutch, French and German).

She was working as a carpet fitter, when she had a mysterious radiation accident and gained superhuman powers.

She was born as a university hospital. It was the closest facility when her mother went into labor at the university library.  She was raised by close family members: grandparents, an aunt/uncle, or similar. They were royalty by blood. They are alive and well.

She has the following siblings:
  • A younger brother that  she has lost touch with;
  • An older brother that she is very close to;
  • An older brother that she is very close to.

She has experienced the following important events:
  • A serious relationship ended when her partner died, dying under mysterious circumstances;
  • She became addicted to drugs.
  • She made a friend; an old friend that she reconnected with. They have great personal power;
  • She was involved in several casual relationships, each lasting a month or more, but none became serious;
  • A holy man visited her home region, and she spent several months as a disciple, bolstering her faith;
  • She made a friend, a relative. They are an important figure both locally and beyond the immediate area;
  • She found that she has a younger brother that she never knew she had (see above);
  • She made an enemy, people in positions of power, the authorities. She'll go out of her way to start a physical altercation with them. They are an important figure both locally and beyond the immediate area. The dislike is the result of a personal relationship.


Combat Tactics:  She is a skilled melee fighter, having studied various forms of close combat even before developing super strength.

Personality Traits:  Brilliant, arrogant, independent (that's what the random generator came up with, but yeah, yeah, it totally fits, I know).

Appearance:  She favors latex, because skintight stays out of the way, and it just looks good. She has wild, unkempt hair. She carries a locket, with a lock of hair from her partner who died. She wears it fairly prominently, and sometimes drops (fake) clues that it is the source of her power (motivation maybe, power no).

Powers:  She can run at 200 MPH, do tasks ten times faster than normal, regenerate, and lift a bus, while keeping her witty charm, good hair and cute butt.

Notes:  Model unknown.  



(model unknown)

Hortensia Mihaela Quinones  - Savage Worlds

Novice Human Heavy Hitter Superhero
Agility     d6
Smarts     d6
Spirit        d8
Strength     d12+6 (lift 10 tons)
Vigor         d8

Charisma     +2
Pace         96
Parry         7
Toughness     14

Skills
Fighting     d10
Intimidation     d6
Notice     d6
Persuasion     d8
Streetwise     d6
Taunt         d6

Knowledge (language) (Dutch)     (native)
Knowledge (language) (English)     d4
Knowledge (language) (French)     d6

Edges
Arcane Background (Super Human)
Attractive
Combat Reflexes
Dodge
Martial Artist
Strong Willed

Hindrances
Heroic (Major) - always compelled to help those in need and a sucker for a sob story
Big Mouth (Minor) - she talks too freely and doesn't edit enough
Wanted (Minor) - She pissed off the authorities in a couple Asian countries. It was all a "misunderstanding,"  of course, and really it wasn't that much property damage, but that whole "slavery" thing kind of pissed her off. 

Super Powers
Extra Actions 0 Modifiers: Fast Action (still only one action per turn at no penalty, but extended actions take significantly less time) (2 pp)
Regeneration 2 Modifiers: Recovery, Regrowth (natural healing roll every hour, halve time to recover from fatigue, permanent injuries are only temporary) (7 pp)
Speed Pace 96, Modifiers: Blinding Reflexes (240 MPH, attack penalty -4, might be able to dodge explosions) (12 pp)
Super Attribute 10 Strength +9, Vigor +1 (20 pp)
Super Edge Combat Reflexes, Dodge, Martial Artist (6 pp)
Super Skill 5 (5 pp)
Toughness 8 (+8 Toughness) (8 pp)


Sourcebooks Savage Worlds (PEG, 2015), Savage Worlds Super Powers Companion (PEG, 2014),   Savage Worlds Rifts The Tomorrow Legion Players Guide (PEG, 2016).


Random backstory generator - http://www.pbegames.com/lifepath/ .
Random name generator - http://www.behindthename.com/random/ .
Random job generator - http://writingexercises.co.uk/random-job-generator.php .
Random personality trait generator - http://writingexercises.co.uk/random-character-traits-generator.php .

I haven't played Savage Worlds yet, so I don't know what I think. I was kind of disappointed with how many hoops I had to jump through to get the exact character concept I was looking for, and I had to bump her up a power category (to Heavy Hitter) to get enough points for what seemed like a fairly basic concept.

I don't know. Maybe if I actually get a chance to play it, sometime, it will make more sense.



Wednesday, March 22, 2017

Grown-ups deal with reality, children pretend reality is a lie

Oh, Hell, "thinking" at all, seems to be a lost art form. A huge problem today is that people like to replace selfish emotional needs with thinking. People don't like the answers that come back, therefore substitute the answers they want and gyrate like crazy to justify it.



It takes real emotional maturity to be able to accept reasonable and honest answers and then deal with those answers. Grown-ups can say "I don't like that answer, but I will now deal with it," but children say "Nuh-uh! That's not the answer! I had the biggest inauguration crowd in history! Ever!"





Tuesday, March 21, 2017

Root Cause: Rape happens, because people commit rape

Women don't get raped for wearing the wrong clothing, they get raped, because men rape them.

This is basic root cause for so many things. People get shot (or stabbed, or clubbed), because someone shoots them.

You get two basic reasons for trying to wave off the reality of rape.

1) blame the victim - often done as a way to justify it otherwise moralize the rape action. "Well, if she hadn't advertised she wanted to be raped, no one would have raped her." Obviously, this is bullshit, and somehow the would-be rapist never seems to catch the implicit insult about how he has less self-control than a mentally damaged dog.

2) Evil exists in the world and you need to try to protect yourself from it. This is a true statement. It should not be construed as an excuse for evil to be evil, that is, just because men sometimes rape women, does not absolve rapists of being rapists, if a women does not somehow prevent him from raping her.

So, just as the root cause of murder (deliberate killing action) is someone committing the murderous action, and failure to prevent oneself being murdered does not absolve the murderer of being a murderer, then rapists are rapists and we need to grow up and accept that rape happens, because men refuse to exercise even basic control over themselves.

But, you know, at the end of the day, grow up and take some responsibility for your actions.


Tuesday, March 14, 2017

Republicans lack introspection

Yeah, no.  Republicans didn't "soul-search" when the GOP lost in 2008 or 2012.  They did double-down on their  racism, thumbscrews and false promises, though.  They did double-down on plans to screw Americans and tell them to beg for more, the ungrateful little turds.


I just don't feel like there is a lot that needs to be said here.  After #Electiongeddon2016, and millions of Americans stared at themselves in the mirror and asked "Oh, fuck, what have we done!?" and now, months later, it turns out that everything is worse than possibly expected from President Trump and the GOP, and - this is the kicker - the Faithful Flock, who - it turns out - are just as arrogant, self-centered, and self-delusional as we always knew they were.  Amazing.



Friday, March 10, 2017

Fiction Friday - Green-haired Marine Biologist (Aberrant RPG)

Eva Æbbe Arissen


Background & Origin:  She was a marine biology student, when a freak diving accident lead to her eruption. She continued her studies and is now working professionally as a marine explorer and salvage operator.

She knows people in the marine salvage community, where she works as a deep sea specialist, and in the marine biology academic world, where she contributes to research papers.

Combat Tactics:  She'll try to drown a foe into unconsciousness, then haul him to the surface and resuscitate him.

Personality Traits: Relaxed, easy-going, loves the ocean and can talk about it for hours.

Appearance: She is six feet tall, and her hair has turned green as a natural mutation.

Powers: She is perfect in every way, and also bullet proof. She is fully amphibious, and can survive at extreme depths indefinitely.  She is a professional Marine Biologist by training and vocation.

Notes: Model Victoria Van Violence. Character by I.A. Riley, August, 2016.






Eva Æbbe Arissen - Aberrant

Strength ⬤⬤⬤⬤⬤ [5]
(Might ⬤ [6])

Dexterity ⬤⬤⬤⬤⬤ [5]
(Athletics ⬤ [6], Martial Arts ⬤ [6])

Stamina ⬤⬤⬤⬤⬤/⬤⬤⬤⬤ [5] (+4)
(Endurance ⬤⬤⬤⬤ [9], Resistance ⬤⬤⬤⬤ [9])

Perception ⬤⬤⬤⬤⬤ [5]
(Awareness ⬤ [6])

Intelligence ⬤⬤⬤⬤⬤ [5]
(Academics [Maritime Law] ⬤⬤ [7], Engineering [Marine Salvage] ⬤ [6], Medicine ⬤ [6], Linguistics ⬤⬤ [7], Science [Marine Biology] ⬤⬤⬤ [8])

Wits ⬤⬤⬤⬤⬤ [5]
(Art ⬤⬤ [7], Biz ⬤ [6])

Appearance ⬤⬤⬤⬤⬤ [5]
(Intimidation ⬤ [6], Style ⬤ [6])

Manipulation ⬤⬤⬤⬤⬤ [5]
(Streetwise ⬤⬤ [7])

Charisma ⬤⬤⬤⬤⬤ [5]
(Command ⬤ [6], Perform ⬤⬤ [7])

Quantum ⬤⬤⬤
Quantum Pool 26
Willpower ⬤⬤⬤⬤⬤ ⬤⬤
Taint ⬤⬤
Combined Soak - Bashing 17, Lethal 10
Health levels - Bruised, Bruised, Bruised, Bruised, Hurt, Injured, Wounded (cannot sprint), Maimed (movement halved), Maimed, Maimed, Crippled (can only move one meter per turn), Incapacitated, Dead

Backgrounds
Eufiber ⬤⬤⬤⬤
Resources ⬤⬤⬤

Powers
Body Modification (Adhesive Grip, Extra Health Levels [+1 “Bruised,” +2 “Maimed”], Gills)

Mega-Stamina ⬤⬤⬤⬤ (Adaptability, Resiliency)
(heal six times faster than a baseline, lifespan 200+ years, dice pool penalties due to injury reduced by four, two extra “Bruised” Health levels)




Eva Æbbe Arissen - Mighty Protectors

Strength 18 (Carrying Capacity 480 lbs., Basic HTH d8+1)
Endurance 38 (Save 15, Heal 6.3)
Agility 18 (Save 12)
Intelligence 18 (Save 12)
Cool 18 (Save 12, Initiative d8+1)

Hit Points 41
Power 102
Physical Defense 2
Mental Defense 2
Move 25 ground, 24 swimming
Inventing Points 11
Wealth d6+1
Luck 11-
Weight 220 lbs.
Total Cost 110 + 212.5 - 27.5 = 295

Powers
Adaptation: Blood Loss, Disease, Drowning, High Pressure, Low Temperature, Poison, Radiation, Time, Venom (35 CP)
Armor: Kinetic 4, Energy 5, Biochemical 4, Entropy 5 (30 CP)
Durability: Hit Points +5 (5 CP)
Energy: Power +10 (5 CP)
Heightened Attack: Damage +1 all attacks (2.5 CP)
Heightened Endurance: EN +20 (included above)
Inventing: Inventing Points +2 (2 CP)
Invulnerability: Biochemical, Blunt Kinetic (30 CP)
Knowledge: Languages, Fluent, plus literacy, two additional languages (8 CP)
Life Support: 8 ten-hour charges, Protection 3, Modifiers: Not Gear (30 CP)
Luck: Luck +1 (2.5 CP)
Physical Ability: Wall-Crawling (10 CP)
Speed: Swimming Move 24, Modifiers: Fast Acceleration (2.5 CP)
Wealth: d6+1 Wealth roll (5 CP)
Willpower: Fortitude, Pain Resistance (25 CP)

Gear
Eufiber: Adaptation: High Temperatures, Low Temperatures, Armor: Kinetic 2, Energy 2, Biochemical 2, Entropy 2, Energy: Power +10, Modifiers: Multifunction Gear (20 CP)

Weaknesses
Compulsion: Considers Marine Biology the only worthy science (Rare, Character Hook) (-7.5 CP)
Distinctive Features: The height, green hair, tattoos, and disdain for shoes and clothing even in extreme weather conditions, stand out (-5 CP)
Nemesis: She has unhealthy fans (Less Powerful, Rare) (-5 CP)
Public Identity: She hasn't tried to hide it, but also just lives a normal lifestyle, instead of going out and picking enemies (-10 CP)



Combat Summary:
Initiative: d8+1
Unarmed: Attack 15-, Damage d8+2 (avg 6.5)



Boilerplate

Sourcebooks Aberrant RPG (White Wolf Publishing, 1999).

Mighty Protectors and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2017 Monkey House Games. All rights reserved. Made in the U.S.A.
Random backstory generator - http://www.pbegames.com/lifepath/ .

Random name generator - http://www.behindthename.com/random/ .

Lots of Mega-Stamina, by itself, isn't actually much use, since there are only two Abilities linked to it, and it's overpriced compared to Armor for the defensive benefits it provides. However, this character was specifically built around the premise of lots of Mega-Stamina, so there you go.

Eufiber is actually the cheapest possible way to boost soak, since five dots can be had for one nova point.





Thursday, March 9, 2017

Deeply Held Beliefs Feel Good

"Deeply held beliefs" make us feel good.

"Deeply understood facts" are often uncomfortable, frustrating, or in direct opposition to humans feeling good about themselves.