Friday, September 1, 2017

Fiction Friday - Titanium Lilly


Titanium Lilly - Villains & Vigilantes

Strength 24, Endurance 33, Intelligence 15, Agility 13, Charisma 11, 120 lbs., level 6

Basic Hits 3; Hit Mod. (2.0) (4.2) (1.2) (1.3) = 13.104; Hit Points 39; Power 85; Move 70" ground; Accuracy +1; Damage Mod. +1; Heal 3.0; Detect Hidden 8%; Detect Danger 12%; Carrying Capacity 1027 lbs.; Basic HTH 1d10

Metal Summoning (Ice Powers) (x2): Identical to Ice Powers, but material does not "melt"; instead it persists automatically for E turns (PR=5, no action, to buy another E turns). The metal encasing a target does damage per turn by weight, crushing pressure (being too tight and constrictive) and spikes/rough edges on the interior.
She has trained and reduced the PR cost of this power to PR=3 per use (and PR=3 for maintenance).

Heightened Endurance B: +20

Heightened Senses: Just as she can see light, she can automatically detect all ferrous metals, quantity and type, within C/3 inches (round up). She only has to pay attention and she knows.

Heightened Strength A: +10

Magnetic Powers:  She has trained and reduced the PR cost of this power to PR=3 per use (and PR=3 for maintenance).

Pet: A liquid-metal wolf-like creature. Weight is 450 lbs., Natural Weaponry +3/+6

Diminished Senses: She only has one eye. -4 "to hit" with all ranged attacks, and -4% Detection rolls.