Mariëlle Sylvia Altink - A Singing Paladin
Background & Origin: She was a minstrel, with a natural talent for remembering songs and music, before her conversion of faith.
She was working as a minstrel at a popular carnival town. A high-level adventuring party came through. They had just lost a companion, and were drowning their sorrows in drink. An angel appeared at the table, and called the company by name - “the company that numbers eight shall go forth and do this quest!” By random dumb luck, she was sitting and chatting with them, and suddenly found herself part of the legendary group, and magically enthralled into a quest!
The adventuring group knew they were stuck with her, and she was stuck with them, so they made the best of it and trained her up right away into her new career. She has a lot of energy and was a fast study.
Combat Tactics: The crossbow is for sniping when there is time to prepare. Otherwise, she carries javelins for either a quick thrust, or a quick throw. Once the target is close enough, she hits people with her greataxe.
Her core powers make her a bit of a rallying point for her allies. She stays to the front, with the mainline damage dealers, as frontline tank and healer.
She treats her primary role as frontline support, and her favorite combat spell is bless, since her and her allies get a huge boost for relatively minor resource consumption (allies within 10 feet of her, and under a bless effect, gain +4+1d4 bonus on every saving throw).
Personality Traits: At heart, she is a philosopher and entertainer, but she got caught up in something bigger than herself, and has embraced it. If nothing else, it let’s her collect new songs and music she would never have encountered before.
Appearance: 5’ 5” and a muscular build. Her hair is auburn-red.
Powers: She is a half-elf paladin with a natural talent for learning and remembering songs and music.
Powers: Extensive martial training and spell casting.
Notes: Model unknown. Character by I.A. Riley November, 2016.
(model unknown)
Mariëlle Sylvia Altink - D&D 5e
Neutral Good Half-Elf Paladin 7
Strength 16 (+3)
Dexterity 10
Constitution 14 (+2)
Intelligence 8 (-1)
Wisdom 12 (+1)
Charisma 18 (+4)
Hit Points 60
Armor Class 18
Speed 30 ft
Proficiency Bonus: +3
Saving Throw Totals: Strength (+7), Dexterity (+4), Constitution (+5), Intelligence (+3), Wisdom (+8), Charisma (+11) (italics means proficient save)(modifiers already include her Aura of Protection)
Racial Features: Immune to magical sleep effects; Darkvision 60 ft; advantage on saving throws against being charmed; bonus skills
Background: Entertainer
Background Features: By Popular Demand (she can always play for room and board)
Combat Proficiencies: Simple Weapons; Martial Weapons; All Armor; Shields;
Skill Proficiencies: Acrobatics (+3), History (+2), Insight (+4), Medicine (+4), Performance (+7), Religion (+2)
Tool Proficiencies: Disguise Kit, Musical Instrument (lyre)
Languages: Common, Elvish, Halfling
Class Features:
- Aura of Devotion (her and friendly creatures within 10 feet of her can't be charmed while she is conscious);
- Aura of Protection (when conscious, she and any friendly creatures within 10 feet gain +4 to all saving throws)
- Channel Divinity (1 use, short or long rest to recover);
- Sacred Weapon (for one minute, held weapon is treated as magical, gains +4 attack bonus, sheds light to 20/40-foot radius);
- Turn the Unholy (any fiend or undead must DC 15 Wisdom save or flee from her presence for one minute);
- Divine Health (immune to disease);
- Divine Sense (sense celestials, fiends and undead, 60 ft radius, 5 uses, recharge with long rest);
- Divine Smite (expend paladin spell slots to add radiant damage to melee attacks, chosen after hitting the creature; 1st level slot adds +2d8, 2nd level slot adds +3d8, add +1d8 more if target is undead or a fiend);
- Extra Attack (she gets two attacks with the Attack action);
- Spellcasting (DC 15; Spell slots 4/3; typical spells prepared 1st- bless, cure wounds, divine favor, protection from evil and good, sanctuary, shield of faith, 2nd- aid, lesser restoration, magic weapon; spell slots recharge with long rest);
- Lay on Hands (35 hit points; can be used to treat other conditions; recharge with long rest);
- Sacred Oath (Oath of Devotion) (Honesty, Courage, Compassion, Honor, Duty).
Equipment: Splint mail armor (AC 17); greataxe (attack +6, 1d12+3 damage, reroll a 1 or 2); five (5) javelins (attack +6, 1d6+3 damage, range 30/120); heavy crossbow (attack +3, damage 1d10, range 100/400); twenty (20) quarrels; Musical instrument (6-string lyre); the favor of an admirer (a love letter); a costume; an explorer's pack; 250 gp
Source - https://www.pinterest.com/sk37chyz/axe-wielders/ - Mariette Jacobs - www.artstation.com
Document Copyright (C) 2016 by I.A. Riley. All rights reserved. Portions Copyright others; no attempt is made to infringe upon their rights.
Random personality trait generator - http://writingexercises.co.uk/random-character-traits-generator.php
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